Pterodactyl Squad - A video game music netlabel - has produced an 8-bit tribute to Weezer; it's a little more complex and rich than I expect from my 8b joy, and very impressive. Even if you're not into Weezer. (waxy)
In 2003 I blogged about Ultralove Ninja, a song and video which became a point of obsession for me. It's James Bond sexy spy riffs mashing suggestively against ninja magic and kitschy, smooth computer graphics just overwhelmed me. I've still got the remixes from their promotional site on my iPod.
The other day the wife and I watched the newest Bond movie: Quantum of Solace; I was utterly stoked to see the opening credits attributed to MK12. This is like the kid that grows up doing backyard wrestling moves on a 16mm camera getting their debut in the WWE. And it's fantastic:
Using Virtual/Physical Locations, mispeled wants to turn you all into LARPers in an Augmented Reality game. Sign me up. I've been interested in this kind of game for the past few years: instead of making a cellphone game which uses the limited hardware of a cellphone to emulate the kind of play common in front of a TV set, why not use the features of the handset more robustly. They've all got communication ability with some kind of network, they all have microphones, most of them have cameras... why are they all striving to be an ancient Super Nintendo with painfully inappropriate controller layout instead of embracing the broader range of their technology?
I've always assumed the reason is the limited demographic size of any one handheld layout, and prohibitive development costs to accommodate the hardware, coupled with the "gatekeeper" nature of the telecoms keeping so much of the financial pie to themselves that it was just prohibitive. With the iPhone's …