The intriguing first issue of crime urban crime comic Cross Bronxis available for free online reading. The art style is somewhere between Batman The Animated Series and the Pander Brothers’ take on Grendel. The story hints at deep characterizations and a larger picture yet to be revealed. (warren ellis)
The Transportation Security Administration wants you to know the “3-1-1 on Air Travel” - the weakest, least inspired mnemonic to come from government since “Stop, Drop, and Roll.” From the site: Make Your Trip Better Using 3-1-1
3 –1–1 for carry-ons = 3 ounce bottle or less; 1 quart-sized, clear, plastic, zip-top bag; 1 bag per passenger placed in screening bin. One-quart bag per person limits the total liquid volume each traveler can bring. 3 oz. container size is a security measure.
Consolidate bottles into one bag and X-ray separately to speed screening.
Be prepared. Each time TSA searches a carry-on it slows down the line. Practicing 3-1-1 will ensure a faster and easier checkpoint experience.
3-1-1 is for short trips. If in doubt, put your liquids in checked luggage.
Declare larger liquids. Prescription medications, baby formula and milk are allowed in quantities exceeding three ounces and are not required to be in the zip-top bag. Declare these items for inspection at the checkpoint.
ワンダーフェスティバル2006夏のコスプレ: I like seeing the detail and passion that goes into cosplay, but I like it more when people break away from the mainstream game and anime stuff, and start cosplaying their favorite snackfoods. Here is the head-only hanbañero pepper snack, with the rest of the performer’s body ignored by consensual agreement through the black costume of kabuki and bunraku scene handlers.
Q: How would you compare making South Park’s traditional animation with making machinima ‘animation’? Was one method easier than the other, or more interesting, or...?
JJ: Well, as Trey said when we wrapped up the last ‘shoot,’ this is definitely where animation is headed. I know that there were frustrations, but most of them were mere technical limitations that can and hopefully will be addressed in the future. Things like the ability to record an individual character’s performance, and then have that character give the exact same performance each take would have been very useful because that way the performances could be treated almost like sound channels in an audio mixing program or video clips in an editing system. The ability to have full control over every single aspect of what is being seen in frame has got to be any director's ultimate dream. Combine that with the extreme flexibility of a virtual environment, and there quite literally is no limit to what could be done...