Skip to main content

saints row - cleared!

I finished Saints Row last weekend; I think it's the first game I've ever cleared to 100% completion, and I've scored all the Xbox Live Achievements except for the online ones.

Gameplay-wise, it really is the game that Rockstar should have produced as either of the sequels to GTA III. The crew at Volition managed to take what worked best in GTA III, then looked at the core actions a player engages in, driving, running, shooting, turret-gunning, managing wanted level (and divided that between law enforcement and rival gangs), item collection (cars, people, graffiti tags, and CDs) and went through all the permutations looking for compelling gameplay. I'm not sure how they managed to do it, but the difficulty curve seemed to follow a neat, flow-centric model.

Though the game is not without its problems:
Buggy Saints Row, The Musical

Comments

Popular posts from this blog

send this to your crush without context.

dan simmons’ fiction

“I came back for my own purposes,” said the Time Traveler, looking around my booklined study. “I chose you to talk to because it was . . . convenient. And I don’t want you to do a goddamned thing. There’s nothing you can do. But relax . . . we’re not going to be talking about personal things. Such as, say, the year, day, and hour of your death. I don’t even know that sort of trivial information, although I could look it up quickly enough. You can release that white-knuckled grip you have on the edge of your desk.” I tried to relax. “What do you want to talk about?” I said. “The Century War,” said the Time Traveler. I blinked and tried to remember some history. “You mean the Hundred Year War? Fifteenth Century? Fourteenth? Sometime around there. Between . . . France and England? Henry V? Kenneth Branagh? Or was it . . .” “I mean the Century War with Islam,” interrupted the Time Traveler. “Your future. Everyone’s.” He was no longer smiling. Without asking, or offering to pour me any, he