I finished Saints Row last weekend; I think it's the first game I've ever cleared to 100% completion, and I've scored all the Xbox Live Achievements except for the online ones.
Gameplay-wise, it really is the game that Rockstar should have produced as either of the sequels to GTA III. The crew at Volition managed to take what worked best in GTA III, then looked at the core actions a player engages in, driving, running, shooting, turret-gunning, managing wanted level (and divided that between law enforcement and rival gangs), item collection (cars, people, graffiti tags, and CDs) and went through all the permutations looking for compelling gameplay. I'm not sure how they managed to do it, but the difficulty curve seemed to follow a neat, flow-centric model.
Though the game is not without its problems:
Buggy Saints Row, The Musical
Gameplay-wise, it really is the game that Rockstar should have produced as either of the sequels to GTA III. The crew at Volition managed to take what worked best in GTA III, then looked at the core actions a player engages in, driving, running, shooting, turret-gunning, managing wanted level (and divided that between law enforcement and rival gangs), item collection (cars, people, graffiti tags, and CDs) and went through all the permutations looking for compelling gameplay. I'm not sure how they managed to do it, but the difficulty curve seemed to follow a neat, flow-centric model.
Though the game is not without its problems:
Buggy Saints Row, The Musical
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