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on the worth of retaining staff

Sure, there are tons of young people out there who want to work in gaming, but trotting that argument out whenever people complain about working conditions is not just cynical and nasty - it also shows a pretty tenuous grip on reality. Yes, you could continually burn out your staff and replace them with fresh, naive graduates. Yes, in the process you'd conveniently replace people asking for higher wages with people happy to work for a pittance. Unfortunately, you'd also be replacing people who know what the hell they're doing and have the experience and understanding to turn out high quality work in a way that fits into the development processes around them, with people who have to be trained up from scratch - and who's going to do that, if everyone worth their salt is already burned out and gone off to work in an industry that doesn't treat them like pack mules?
GamesIndustry.biz

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