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“that would be a lame future for games”

"The fundamental design of the game became 'Here's a stop sign in your gameplay, you can stop now and come back in a day, or you can keep on playing and it will cost you three bucks, or a buck, or ten bucks, or whatever it is," he said. "Not just because it seems unsavoury and I think people will burn out on it, but once you go down that road and start designing the game mechanics around that you can't help but design the whole game around that," he added. "I mean, I could be wrong about that, and I hope I am, because that would be a lame future for games." Stewart Butterfield, CEO, Tiny Speck Glitch dev warns against social "scorched earth policy"

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“I came back for my own purposes,” said the Time Traveler, looking around my booklined study. “I chose you to talk to because it was . . . convenient. And I don’t want you to do a goddamned thing. There’s nothing you can do. But relax . . . we’re not going to be talking about personal things. Such as, say, the year, day, and hour of your death. I don’t even know that sort of trivial information, although I could look it up quickly enough. You can release that white-knuckled grip you have on the edge of your desk.” I tried to relax. “What do you want to talk about?” I said. “The Century War,” said the Time Traveler. I blinked and tried to remember some history. “You mean the Hundred Year War? Fifteenth Century? Fourteenth? Sometime around there. Between . . . France and England? Henry V? Kenneth Branagh? Or was it . . .” “I mean the Century War with Islam,” interrupted the Time Traveler. “Your future. Everyone’s.” He was no longer smiling. Without asking, or offering to pour me any, he