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last day of work for 2003

This year at Yuke's has been particularly long and challenging; I spent about ½ of it on Supreme Crunch-Plus Overtime. In 8 or so years of game development, I think this was the most productive year to-date. We shipped WrestleMania XIX for NGC, and we Japanese-localized 3 different versions of Finding Nemo in time for sale on it's December 6 opening day. It was our first GBA project, and our first multiplatform project, so it feels like it was a huge accomplishment.

Today is the last day of work for the year. Well, for me anyway. I get several free days off, and by just taking a couple more, I get from now until the 6th of January off. If this causes jealousy, please post the punishment of your choice in the handy Comments field provided.

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“I came back for my own purposes,” said the Time Traveler, looking around my booklined study. “I chose you to talk to because it was . . . convenient. And I don’t want you to do a goddamned thing. There’s nothing you can do. But relax . . . we’re not going to be talking about personal things. Such as, say, the year, day, and hour of your death. I don’t even know that sort of trivial information, although I could look it up quickly enough. You can release that white-knuckled grip you have on the edge of your desk.” I tried to relax. “What do you want to talk about?” I said. “The Century War,” said the Time Traveler. I blinked and tried to remember some history. “You mean the Hundred Year War? Fifteenth Century? Fourteenth? Sometime around there. Between . . . France and England? Henry V? Kenneth Branagh? Or was it . . .” “I mean the Century War with Islam,” interrupted the Time Traveler. “Your future. Everyone’s.” He was no longer smiling. Without asking, or offering to pour me any, he