This year at Yuke's has been particularly long and challenging; I spent about ½ of it on Supreme Crunch-Plus Overtime. In 8 or so years of game development, I think this was the most productive year to-date. We shipped WrestleMania XIX for NGC, and we Japanese-localized 3 different versions of Finding Nemo in time for sale on it's December 6 opening day. It was our first GBA project, and our first multiplatform project, so it feels like it was a huge accomplishment.
Today is the last day of work for the year. Well, for me anyway. I get several free days off, and by just taking a couple more, I get from now until the 6th of January off. If this causes jealousy, please post the punishment of your choice in the handy Comments field provided.
Today is the last day of work for the year. Well, for me anyway. I get several free days off, and by just taking a couple more, I get from now until the 6th of January off. If this causes jealousy, please post the punishment of your choice in the handy Comments field provided.
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