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Blog entry by Henry Jenkins discussing the effects of ratings systems in interactive entertainment.
I share the group’s belief that M-rated games should not be consumed by children -- not because they increase the likelihood of real world violence (a point of contention) but because they are emotionally disturbing and apt to cause nightmares and because they trivialize the human consequences of violence. Where we might differ would be in the grey area represented by adolescence. Some teens are mature enough to handle more disturbing content, others are not. Adolescence represents a threshold category in our culture and if teens are not given access to some more disturbing content while they still live at home, parents lose the ability to help them adjust to some of the realities of our culture. So, M-rated games should not be consumed by children at all and should be consumed by teens in a home where adults are fully aware of what they are playing and are willing to talk through the issues such games pose.

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