Skip to main content

inactivision

Activision announced that they are immediately dropping 10 in-progress titles in reaction to lessened earnings:
'Ron Doornink said the company was taking steps to adapt to the new, high-stakes game of console, computer and handheld game development. "The video game market is increasingly dominated by high-quality products based on recognizable franchises supported with big marketing programs. We have decided to take steps to align our business with the continuing evolution of the video game market."'

Which is interestingly stunning bullshit. Do you remember the 4-page magazine spreads, TV advertisments, and pre-movie, in-theater cinematic ads shown prior to the launch of GTA3? No, because there weren't any. It was a word-of-mouth hit, with its success entirely due to its quality and innovation. This activistion plan seems analogous to a major TV station discovering that their shows are not popular, and reacting by immediately reducing the number of TV shows they will produce (limiting the audience's choices) and insisting that any remaining shows be spin-offs or reruns.

Comments

Popular posts from this blog

Tony diTerlizzi and classic D&D monsters

The sixth entry of his series on drawings of classic D&D monsters is up. He's one of my favorite fantasy artists. His work tends toward the charming and cozy, rather than others' focus on machismo or melodrama.

Dollhouse Trailer

Edit: Already deleted from YouTube; sorry if you missed it. This was a trailer for Joss Whedon's new series, "Dollhouse," about operatives who can have their memories altered to become new people.

on sheeps and androids

The movie Blade Runner is very dear to my heart. It is a treatise on the nature of existence expanding on, and perhaps exceeding the reach of the Phillip K. Dick work which inspired it, Do Androids Dream of Electric Sheep? Perhaps I have missed out on some greater subtlety of PKD's work, but the point of DADoES pursues the definition of fake, while Blade Runner instead focuses on what is real. Where the replicants in the novel are sociopathic monsters who emulate emotions solely to gain traction against humans who may hunt them, the humans there rely on machines to dictate their own emotions for them. They dial for "energetic determination" or "six-hour self-accusatory depression." As much as the replicants are machines incapable of real emotion, humans are similarly reliant on a machine to simulate emotion for them. In contrast, the movie's central them is spelled out for us in Deckard's apartment, when Rachel is playing the piano. She professe...