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temporary solution

Wideload Games, headed by Bungie-founder Alexander Seropian, is making a new PC/Xbox game based on HALO technology. He plans to keep
permanent headcount low, and bring on contractors as-needed. "The solution he is attempting to implement at the independently funded Wideload is one which has been championed regularly by developers over the past few years, but which few have actually managed to utilize - namely operating a studio with a very small number of core staff, and hiring independent staffers to actually bring the game through to completion." I'm betting the plas is similar to normal temp work, except the contract's wording most likely involves a monthly, not hourly wage (with no pay for overtime), which may be ameliorated by other clauses relating to bonuses for timely completion. I'm most intrigued by the observation about Hollywood: "It's kind of broken," Seropian told Reuters, speaking about the current model of development used by the bulk of publishers. "It's kind of antiquated - it's how they were making films in the '30s."

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