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on motivation

Gamasutra: Where do you feel the fans factor into the decision-making process of a game based off a comic or other intellectual property? Do you think a more independent comic would have a better chance of making good game, since they don’t have this large and potentially rabid fan base?

Doug Tennapel: No, because…I’m going to piss some people off here, but I don’t care what the fans think. I love my fans, but never ever design a game for your fans. When you originally made the thing, the thing that all the fans liked, you made it because it was good, and they came to you, because of what you did. Your instincts lead you correctly in that instance. So to suddenly change that formula, and follow what fans want and redesign something in the image that you think, second-guessing, that they will like, would create a different thing, that isn’t you and probably isn’t good. And you will always lose fans by doing that.
Digging For Worms: Why Doug Tennapel Doesn’t Care What His Fans Think

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